November 2024 Update

Deck the halls! November is flying by, and the holiday season is just around the corner. Let’s take a look back at the month’s highlights and get ready to celebrate.

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards, player aid sheets and rulebook.

We’re committed to providing the best possible user experience. Your feedback helped us improve the map by making it larger and rectangular. Thanks!

We’re excited to share the final design of the counters. We hope you like them as much as we do!

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!


Collaborations:

Last call to get your ticket for MdG24 Online Wargames Convention (organized by the Mesa de Guerra team). This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Game Designer-Publisher Ticket: €5
Registration link: https://mesadeguerra.com/mdg24-online/

NEVA WARGAMES SCHEDULE:

THURSDAY 12th
1. XMAS PRESENT: We have a top-secret welcome gift for all attendees! Check our official publisher section on the MdG24 Discord server for the big reveal.

SATURDAY 14th
1. (1000-1130 GMT+1) Rebellion & Punishment: War Of The Alpujarras. Demo.
2. (1200-1330 GMT+1) Spartacus: Rome Under Threat. Demo.
3. (1600-1730 GMT+1) Sea & Steel: Columbus’ Voyages. Full 2-player game demo.
4. (1800-1930 GMT+1) Sea & Steel: Columbus’ Voyages. Full 1-player game demo.
5. (2200-0000 GMT+1) Xmas Special: Get ready for our exciting collaboration with other publishers! We’ll be unveiling our 2025 forecast as part of this special program.

SUNDAY 15th
1. (2330-0000 GMT+1) Announcement of the 1st Prototype Contest Winner


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat
Game Overall Status: 80%

We’re excited to announce that Prototype version 5 is complete! This means the final playtesting wave is imminent. Additionally, our new solitaire mode is in the works and is expected to be finished by December.

Playtesting session with the physical prototype.

Kursk: Rotmistrov’s Offensive
Game Overall Status: 60%

We’ve been busy preparing our first two crowdfunding campaigns, so development on the game has slowed down this month. We’ll be back to full speed soon for the final development phase before release.

Initial setup (12th July 1943 scenario) Prototype version.

Rebellion & Punishment: War Of The Alpujarras
Game Overall Status: 25%

Fran Mariscal has assembled a large group of playtesters. Multiple playtesting sessions are currently underway using the Vassal module. Full steam ahead!

First prototype version

Jarama: The Battle for Madrid
Game Overall Status: 20%

Our game designer has been fine-tuning the game ahead of playtesting. Jesús Pérez will continue working on his game throughout December to begin vassal playtesting soon.

Prototype version.

Peking: 55 Days Of Fury
Game Overall Status: 15%

We’re excited to share more details about this game in the near future. The designer is currently focused on implementing the core gameplay system.

Prototype Version.


Thank you for following our progress in November. Stay tuned for more updates!
Got questions? Leave a comment below!

October 2024 Update

As we wrap up the final days of October, we’re excited to share our latest updates with you! Get ready for some uplifting and energizing news that we can’t wait to tell you all about!

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards and counters, and we will be sharing exciting graphic updates about this title very soon.

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.


Collaborations:

We’re thrilled to officially announce the MdG24 Online Wargames Convention, organized by the Mesa de Guerra team. This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Author-Publisher Ticket: €5

REGISTRATION DATE
November 4th, 2024, at 9:00 PM
(Registration link will be available on the following link: https://mesadeguerra.com/mdg24-online/)

LIMITED SPOTS
300

ACTIVITIES:
Historical talks, demos, games, tournaments, strategy guides, interviews, tutorials, and many more surprises. Whether you’re a veteran or a newbie, there’s something for everyone!
We hope to see you there!

ADDITIONAL INFO
The event is non-profit. All proceeds will cover expenses such as Discord Premium, technical equipment, and more. Any surplus will be donated to a charity that we will announce in due course.

Best regards from the MdG24 team:
Sergio Ortega, Ibai Zabaleta, Javier Salamanca, Jarib Flores, Ximo Aracil, Santiago González, José Manuel Neva, and Pako Gradaille.

Neva Wargames & MdG 24: Prototype Contest

Are you a game designer? Don’t miss this golden opportunity!

As we embark on an exciting new chapter with the launch of Mesa de Guerra Online and the upcoming Neva Skirmish game line, we’re thrilled to announce our inaugural collaborative prototype contest.

Join us in shaping the future of gaming! Still accepting proposals!

Learn more about the contest and its guidelines here: Prototype Contest


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 4 is complete and preparing for the final playtesting wave. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%


October was a whirlwind of activity! We’re excited about the progress we’ve made on our latest project. While we can’t spill the beans just yet, we promise it will be worth the wait. Stay tuned for more updates. Got questions? Leave a comment below!

Be an Early Player! Sea & Steel BGA Alpha Testing

This is exciting news! We’re thrilled to announce that we’re developing a Board Game Arena version of Sea & Steel: Columbus’ Voyages, and we’re inviting our campaign preview followers to participate in a limited-time closed alpha test.

Experience Sea & Steel: Columbus’ Voyages before anyone else and share your valuable feedback with us. Additionally, we’ve included the BGA version as a stretch goal in our campaign preview – if everything goes smoothly, the final digital version will be launched within six months after the physical copies are shipped. Our priority is to ensure that all backers receive their physical copies first while also having the chance to play online.

What do you need for joining?
1) Have a BGA account.
2) Follow the Sea & Steel Campaign Preview.

We’ll notify you as soon as everything is ready. Can’t wait to share more!

Get ready for our 1st Prototype Contest!

If you are a game designer, don’t let this remarkable opportunity slip through your fingers!

As we enthusiastically unveil the launch of Mesa de Guerra Online and the highly-anticipated Neva Skirmish game line, we are excited to announce a truly revolutionary event for imaginative creators: the inaugural collaborative prototype contest between Neva Wargames and Mesa de Guerra! Get ready to showcase your creativity and join us in shaping the future of gaming—this is your chance to leave your mark in an epic new era!

This is your chance to shine! Whether you’re a seasoned game designer or a passion-fueled newcomer, you can submit up to two original proposals that showcase your unique vision.

Mark your calendars! We’ll be accepting submissions from October 15, 2024, to December 1, 2024. Don’t miss out on the excitement, as the results will be revealed on December 15, 2024.

Incredible Prizes Await!

  • First Prize: Your prototype will take its seat in the Incoming! section of Neva Wargames!
  • Second and Third Prizes: Win a copy of our much-anticipated release, Sea & Steel: Columbus’ Voyages.
  • All remaining participants will have a chance to enter a raffle for a copy of Sea & Steel: Columbus’ Voyages too!

Dive into the details! Download the contest guidelines to discover our rules and how you can participate.

– Download English Document.
– Download Spanish Document.

This is your moment—ignite your creativity and share your vision with the world. Join us in this thrilling adventure, and let your game design dreams take flight! Don’t wait; submit your ideas and become a part of gaming history!

The 1st Mesa de Guerra Online is virtual event that will take place from December 12th to 15th on their Discord server. In addition to this contest, they are preparing much more, so stay tuned, as they will reveal more information in the coming days and open ticket sales. Don’t miss this great opportunity! I hope to see you all there!

Rebellion & Punishment at Pax Lúdica

As an author, I couldn’t be happier and more satisfied with the experience at the Pax Lúdica event in Cádiz. Many people gathered to learn about the game, eager to have the mechanics explained, and we hosted games every day throughout the event.

“Rebellion and Punishment: The War of the Alpujarras” is a historical simulation game featuring a card-driven engine that recreates the events of the rebellion led by the Moriscos, the descendants of the former Muslim inhabitants of the Nasrid kingdom of Granada, against the Catholic Monarchs’ attempt to impose complete cultural assimilation under Philip II.

The Moriscos planned to revolt on January 1, 1569, coinciding with the anniversary of the Christian troops’ first entry into Granada. They intended to present themselves in the city with 8,000 warriors disguised as Turks to set ablaze the Albaicín district, where the Morisco population resided within the city’s walls.

However, the uprising erupted spontaneously and uncontrollably by the rebel leaders during Christmas of 1568, leading to the failed attempt to seize Albaicín. Granada remained safe, but various towns in the Alpujarras rose up, marking the beginning of a brutal and relentless war that put the Hispanic monarchy of Philip II on the brink. Fernando de Valor, a descendant of the ancient Umayyad dynasty that once ruled the Caliphate of Córdoba, proclaimed himself king of the Moriscos as Aben Humeya.

At that moment, the game began, with several towns in the Alpujarras revolting after the failed coup attempt in Granada, and the leaders and rebel forces quickly spreading the rebellion throughout all the towns they encountered.

The number of soldiers available from the royal army was very limited; most of the quality troops were in Flanders fighting against the Protestant Orangists or in Italy, holding back the Turks. The only forces at hand consisted of local militias, some veteran soldiers from the tercio close to retirement, tasked with garrisoning coastal defenses against incursions from North African pirates, and little else.

While the Morisco troops are comprised of Monfíes, guerrillas who have spent decades practicing banditry and resisting Castilian forces, the Gandules, ancient municipal militias of the Kingdom of Granada, organized by neighborhoods around mosques, will soon be joined by Berbers from North Africa sent by Ali Pasha. These Mujahideen will come to fight for the defense of Islam, accompanied by expert military advisors and elite troops of Janissaries dispatched by the Turkish Sultan.

Aben Humeya emerges with his troops in Juviles, while Aben Aboo lays siege with his forces to a small garrison that has managed to barricade itself in the tower of Órgiva. Aben Farax, the most combative leader at the forefront of the feared Monfíes, waiting for his opportunity in the Sierra Nevada after hastily retreating from Granada. El Galipe leads the uprising in Malaga and El Gorri in Almería, in the Andarax valley.

In this initial phase of the war, known as “The Marquises’ Campaign,” the repression of this uprising is handled by two nobles embroiled in long-standing family feuds stemming from the Castilian civil war between the Beltranajosos and the Isabelinos. On one side is the Marquis of Mondejar, General Captain of Granada and a member of the Mendoza family, who holds a more negotiable and conciliatory approach. On the other side is the Marquis of Los Velez, from the Fajardo family, who receives a letter from Philip II instructing him to prevent the spread of the rebellion to Eastern Spain from Murcia, and to suppress the attempts at rebellion in neighboring Almería as best he can.

Each player draws seven cards from the unique game deck and plays six impulses, with the option to keep one card for the next turn; if they do, they will only draw six cards this time.

During the first turn, set during the Christmas of 1568, the Morisco player has the initiative and plays first. Their opening card is a mandatory initial event: the coronation of Aben Humeya as king of the Moriscos, followed by the use of action points. With these points, the Morisco player can activate their leaders, spending activation points equal to their leader’s strategic capacity. Leaders have three strategic capacities: 1, 2, and 3. The lower the value, the better the leader, requiring fewer action points to activate.

At the game’s start, most populations are not in rebellion; only seven villages in the Alpujarras, one in Málaga, and another in Almería in the Andarax valley are. The rest, in theory, remain loyal to the crown, with the population torn between the desire for rebellion, fear of repression, and some truly loyal subjects who wish to remain uninvolved in the uprising.

When the rebel troops entered a village, they gathered the inhabitants in the plaza, burned churches, and ruthlessly pursued old Christians and the religious, compelling the population to join them. Many willingly joined, but others had no choice but to comply.

In the game, when a Moorish troop enters a settlement, it spends an additional movement point to incite an uprising and join the rebellion. Conversely, when a royal troop enters a rebel settlement, it also expends an extra movement point to quell the uprising. If troops from both sides are present in a settlement, an armed confrontation occurs; the victor of this battle automatically gains control of the settlement.

Soon, the long-awaited North African and Turkish aid arrives on the shores, consisting of mujahideen summoned to defend the Islamic faith and Janissaries led by the Turkish captain Hosein.

The city of Almería is soon besieged, with its garrison under the command of García de Villarroel desperately calling for aid from both the Marquis of Mondejar and the Marquis of Vélez.

During the initial phases, the Moorish rebellion spreads rapidly, successfully laying siege to and capturing significant cities such as Málaga and Almería. Consequently, the Victory Points quickly shift in favor of the insurgents.

Aben Aboo and El Galipe await from within the walls of the city of Málaga, recently taken by the Moriscos, for the arrival of Antonio de Luna and his troops. Meanwhile, Aben Humeya is stationed in Alfarnate.

At the end of each turn, there is a rebellion expansion phase where the Morisco player rolls a die. This determines a population within the region rolled at random, where they can spontaneously deploy a troop of gandules.

Two of the most charismatic and well-known Christian leaders, both with extensive military experience, arrive in the conflict zone: Luis de Recasenz and Álvaro de Bazán, accompanied by seasoned tercio units from Italy.

At the start of each turn, a die is rolled to determine which player has the initiative and plays their cards first. The player who did not have the initiative in the previous turn receives a +1 bonus to their die roll for this determination.

Ultimately, to summarize, the games played during the Pax Lúdicas featured numerous remarkable circumstances, some epic in nature, such as Aben Humeya’s attempted siege of Granada, taking advantage of the Marqués de Mondejar’s army being engaged in the Alpujarras, or the glorious defense of Lorca by the Marqués de Mondejar, who, without any troops—only the garrison—staunchly resisted Aben Farax’s assaults until the latter was forced to retreat with the arrival of Christian reinforcements, failing to capture the Murcian city. There was also the Conquest of Málaga by Aben Aboo. The players thoroughly enjoyed these scenarios, and I relished teaching them. I look forward to sharing ongoing developments in the game’s progress, along with the upcoming testing sessions.

My heartfelt thanks to Pedro Mayorga, Manuel Sancho, Raúl Nuñez, José Martinez, and José Antonio Polo for dedicating their time during the event to play Rebelión Y Castigo and for their consistently positive and constructive contributions to its enhancement. Special thanks to Francisco Javier from In Ludo Véritas for his support, as well as José Manuel Neva for believing in the development of this game, and to Sergio and his fellow Pax Lúdica members for their tireless efforts organizing the Cádiz event, which benefits all wargaming enthusiasts. A big hug to all!

Fran Mariscal.

September 2024 Update

As the song goes, ‘Wake me up when September ends,’ and here we are. With September almost behind us, we’re thrilled to share the latest updates from our historical board game collection. Prepare to be intrigued as we unveil enticing details about our upcoming historical board games.

Wargame Convention Pax Lúdicas in Cádiz:

The 4th Pax Lúdica Conference is a wargames and board game convention that will be held on September 27, 28, and 29, 2024, at the Edificio Constitución 1812 (formerly known as Aulario La Bomba) of the University of Cádiz.

The Edificio Constitución 1812 has a central patio where attendees can set up games to play, join others’ games, and where both publishers and authors can demonstrate their latest releases and prototypes of upcoming games.

This is an event we hold dear to our hearts, and we wouldn’t miss it for the world. We will be showcasing our prototypes for gameplay sessions and demonstrations. Additionally, there will be Neva Wargame merchandise available for the organization’s raffles.

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Prototype version (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (50/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 70%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Prototype version.

The initial phase of our project has been successfully completed. The first prototype version is now ready, and we will be starting playtesting sessions very soon. Stay tuned for further updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version

The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Peking: 55 Days Of Fury

Our latest title has just been added to our INCOMING! list. This marks our debut in the Neva Skirmish game series, with more exciting titles set to follow shortly. Currently, the designer is finalizing preparations for the playtesting phase, as the initial stages are nearly complete.

Prototype Version.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

Spartacus – History – Part 4 of 4

Get ready for the grand finale! Our historical introduction to Spartacus: Rome Under Threat concludes with a dramatic showdown that will leave you on the edge of your seat.

Don’t miss out on this thrilling conclusion! Read the previous chapters here and prepare to be captivated by the story of Spartacus.
– Part 1
– Part 2
– Part 3

After suppressing Quintus Sertorius’s rebellion in Hispania, Pompey’s legions were returning to Italy. While sources differ on whether Crassus had specifically requested reinforcements, the Senate seized the opportunity of Pompey’s return to Italy and ordered him to bypass Rome and head south to assist Crassus in suppressing the slave revolt. To further bolster Crassus’s forces, the Senate also dispatched reinforcements under the command of Marcus Terentius Varro Lucullus, the proconsul of Macedonia.

Apprehended by the prospect of losing credit for the war to the arriving reinforcements, Crassus intensified his efforts to swiftly quell the slave revolt. Spartacus, anticipating Pompey’s approach, attempted to negotiate an end to the conflict with Crassus but was met with refusal.

As a result, Spartacus and his army broke through the Roman fortifications and retreated towards the Bruttium peninsula, followed closely by Crassus’s legions. In a skirmish with a portion of Spartacus’s army led by Gannicus and Castus, Crassus’s forces inflicted a significant defeat, killing 12,300 rebels.

Despite heavy losses, Crassus’ legions were struggling to contain Spartacus’s rebel army. The Roman cavalry, led by Lucius Quinctius, was ambushed and annihilated by escaping slaves. As the rebels’ morale faltered, they began to splinter, launching desperate attacks against Crassus’ forces.

In a final, desperate stand at the Battle of the Silarius River, Spartacus, the legendary gladiator turned rebel leader, made a dramatic gesture that symbolized his unwavering determination. He slaughtered his horse before his troops, declaring that victory would bring more horses, but death would render them unnecessary. This act, perhaps imbued with a ritualistic significance, set the tone for the ensuing bloodbath.

Spartacus advanced with ferocious intent, cutting a swathe through the enemy ranks. His ultimate goal was believed to be Crassus, the Roman general leading the opposing forces. However, despite his valiant efforts, Spartacus fell in a hail of arrows, his body left unrecognizable amidst the carnage. The Roman victory was decisive, and Crassus, to instill fear in potential rebels, ordered the crucifixion of 6,000 surviving prisoners along the Appian Way. Though ancient historians claimed Spartacus perished in the battle, his body was never recovered. The Third Servile War was effectively ended, with Crassus claiming the decisive victory.

The war, however, was not yet over. Numerous fugitives attempted to escape northward, only to be intercepted by Pompey’s army in Etruria. Pompey’s annihilation of these remnants of the rebellion secured his own claim to fame and overshadowed Crassus’s earlier victory. He boasted that while Crassus had defeated the slaves in battle, he had eradicated the war’s very roots.

Despite his defeat and death, Spartacus’s legacy endured. His name became synonymous with rebellion and resistance, a symbol of hope for the oppressed. While Crassus and Pompey, the victorious generals, eventually met tragic ends, Spartacus’s memory lived on as a mythical hero of freedom.

Tod des Spartacus by Hermann Vogel.

The Third Servile War proved to be the final major slave uprising in Roman history. Rome would not experience another rebellion of this scale for centuries to come.

New Skirmish Line & 1st Prototype Contest

Yesterday, we had the honor of participating in a live broadcast of Mesa de Guerra, which is now available on YouTube. While the video is in Spanish, here’s a brief summary of the key points:

We introduced our newest addition to our brand: Neva Skirmish. This new line offers an even more compact alternative to our existing Neva Frontline (book-sized). These historical pocket games are ideal for quick and portable gameplay.

Neva Skirmish is our ultra-portable line, designed for gamers who want to take their hobby with them. These travel-friendly games offer a satisfying quick but intense gaming experience, no matter where you go.

In celebration of this launch, we will be co-hosting the first prototype contest with Mesa de Guerra as part of their First Virtual Wargame Convention in December 2024.

To provide insight into the compatible games for our Neva Skirmish line, we’ve added “Peking: 55 Days Of Fury” to our Incoming! list.

Please note that the new title is currently under development, and all graphics shown in the images are provisional until the final artwork is completed at the conclusion of the development phase.

Contest Considerations

If you are considering joining the contest for the Neva Skirmish prototype, here are some key highlights to keep in mind as we prepare the final specifications:

  • Game Board: The game board should measure 31.5×29.6cm or 12.40×11.65 inches.
  • Cards: Ensure the cards are of Poker size, with a maximum of 42 units.
  • Counters: Each counter should measure 15x15mm or 5.90×5.90 inches, with a maximum of 80 units.
  • Dice: A maximum of 6 six-sided dice should be included in the game.

These specifications will help ensure your prototype aligns with the requirements for the contest. Stay tuned for the finalized details, and best of luck with your entry!

This international contest offers an exciting opportunity for enthusiasts worldwide. The winning game will have the chance to be published by us! The most promising prototypes will also be considered for publication. Stay tuned for more updates in the upcoming weeks.

PREVIEW OUR FIRST CROWDFUNDING CAMPAIGN!

We’re thrilled to announce that our first crowdfunding campaign will be launching soon. Stay tuned and follow our updates closely to be notified once the campaign begins. Your support means the world to us, and we can’t wait to share this exciting journey with you!

Thank you for your ongoing support!

Best regards,
Jose Neva

August 2024 Update

Another month has slipped away, and we’re excited to reveal more about our historical board game projects. Get ready for some thrilling news!

Mentions:
Stuka Joe has captured an extended full extended example of play (2-player mode) of our Sea & Steel game. Please note that the components are still in development, and the final graphic design is yet to come.

Stuka Joe’s final thoughts: “This is a game that has fairly simple mechanics but lots of replayability. Setup is substantially randomized so yo have to adapt to developing situations. I like there are two types of events Fate events which players cannot control and have to adapt to but there’s also the regular kind of event cards which allow each player to play one card per turn so this give the player the potential for planning and strategizing while also adapting to unforeseen circunstances.“

In August, we had the opportunity to visit Profe Bermejo’s YouTube channel to discuss the recent updates we’ve made to our game Sea & Steel and to delve into the specifics of its solitary mode (Spanish).

Gamefound Crowdfunding Campaign:

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!

All of our titles will be available in both English and Spanish, but they will be packaged separately.

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Sea & Steel: Columbus’ Voyages

Some Event Cards Samples (Work in progress).

Development on our game is nearly complete at 95%, and we’re excited to announce that the Gamefound campaign is in the works!

Initial Phase: Completed (15/15)
Development Phase: In progress (60/60)
Illustration/Graphic Design: In progress (15/15)
Proof reading and final revision: Pending (5/10)

Game Overall Status: 95%

Spartacus: Rome Under Threat

Development is progressing steadily as we refine our vision.
Prototype version 3 is complete and undergoing internal playtesting throughout August. Minor adjustements were made to improve the historical 2 -player game mode. Solitaire lovers, rejoice! A new solitaire mode is on its way.

Playtesting session with the physical prototype.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 65%

Kursk: Rotmistrov’s Offensive

Initial setup (12th July 1943 scenario) Prototype version.

We’re diligently refining our rulebook and making improvements to the game.We’re currently conducting internal playtests to ensure it’s ready for community feedback.

Initial Phase: Completed (15/15)
Development Phase: In progress (45/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 60%

Jarama: The Battle for Madrid

Counters print test before preparing the physical prototype.

The initial phase of our project is complete. We’re excited to announce that we’re now building the first prototype. Stay tuned for more updates.

Initial Phase: Completed (15/15)
Development Phase: In progress (5/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 20%

Rebellion & Punishment: War Of The Alpujarras

First prototype version by Fran Mariscal

Our latest title has recently been added to our INCOMING! list. The game designer has already implemented the basic mechanics (CDG) and is now conducting internal tests and adjustments. More information about this project will be available soon.

Initial Phase: Completed (15/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 15%

Prepare to be amazed! Tiny-Great things are almost here!

Spartacus – History – Part 3 of 4

Third chapter of a 4-part series on Spartacus: Rome Under Threat. If you haven’t read the previous parts you can check it out here:
– Part 1
– Part 2

Despite conflicting accounts in ancient sources, it’s generally agreed that Spartacus and his followers were based in southern Italy by early 71 BC. Faced with this escalating rebellion, the Roman Senate appointed Marcus Licinius Crassus to quell the uprising. A veteran of Sulla’s civil war, Crassus commanded a substantial army of approximately 32,000 to 48,000 Roman infantry and auxiliaries. Known for his harsh discipline, Crassus revived the practice of decimation, executing one-tenth of a unit as punishment for cowardice or failure.

As Spartacus’ forces advanced northward, Crassus deployed six legions along the region’s borders. The initial confrontation occurred near Picenum according to Plutarch, while Appian places it in Samnium. Crassus dispatched two legions under Mummius to outflank Spartacus but forbade them from engaging. Despite these orders, Mummius attacked and was defeated. However, Crassus subsequently engaged Spartacus and achieved a decisive victory, inflicting approximately 6,000 casualties on the rebel army.

The tide turned in Crassus’ favor, with his legions winning several more battles and forcing Spartacus to retreat south through Lucania to the straits near Messina. According to Plutarch, Spartacus negotiated with Cilician pirates to transport him and 2,000 of his men to Sicily, where he planned to instigate a slave revolt. However, the pirates betrayed him, taking payment and abandoning the rebels. While minor sources mention attempts at raft and shipbuilding by the rebels, Crassus prevented their escape to Sicily.
Spartacus’ forces retreated to Rhegium, followed by Crassus’ legions. Crassus fortified the isthmus at Rhegium, effectively besieging the rebels and cutting off their supplies.

Continue reading part 4…

Sea & Steel: Columbus’ Voyages Gamefound campaing preview

We’re thrilled to announce that our debut game, Sea & Steel: Columbus’ Voyages, is launching its Gamefound campaign preview! Get a sneak peek at our stunning final game box and a brief overview of this exciting new adventure coming soon in both English and Spanish editions. Each version will be housed in its own beautifully designed box.

To stay updated on the latest news, images, and videos, be sure to follow our project on Gamefound.

This is just the beginning of our journey. We have more games in the pipeline, and we can’t wait to share them with you. Your support means the world to us! Help us spread the word and get ready to set sail with Columbus!

More details coming soon!

“Rebellion & Punishment” new title arriving to our Incoming! section

We’re excited to announce a new addition to our game collection!
This title is still under development, but we expect to have it ready for publishing soon. Stay tuned for more information! Don’t forget to subscribe for updates.

🟥MODERN | STRATEGIC | 1-2 PLAYERS  | DURATION 120-180′
GAME DESIGN: FRAN MARISCAL

All samples below are from playtest graphics, not final game art.

REBELLION & PUNISHMENT: WAR OF THE ALPUJARRAS

The path to the War of the Alpujarras (1568-1571) began with the conquest of the Kingdom of Granada by the Catholic Monarchs in 1492. Decades of tensions and the forced assimilation of the Moriscos culminated in the 1568 rebellion, aimed at reestablishing a Muslim kingdom in southern Spain.

In December 1568, Hernando de Valor, a descendant of the Umayyads, adopted the name Aben Humeya and was proclaimed king of the Moriscos. Despite attempts such as the uprising in the Albaicín district of Granada, the war spread rapidly throughout the former Nasrid kingdom.

“Rebellion & Punishment: The Alpujarras War” is a card-driven strategy game that recreates the war between the rebel Moriscos who attempted to re-establish the Muslim Kingdom of Granada and the Christian troops of the Kingdom of Spain who fought to prevent it.

Cards are played as Action Points or as Events, allowing players to advance across the terrain or perform actions specific to their faction.

The game map reproduces the entire territory of the former Nasrid Kingdom of Granada and includes the areas where uprisings and battles took place.

Among the Morisco troops are the Monfíes, Muslim bandits who did not accept the Nasrid surrender and had been waging a guerrilla war in the Sierra Nevada mountains for decades, and the Gandules, militias of young men who organized around the mosques. Later, they received help from Turkish Janissaries and Berber corsairs, and even Mujahideen arrived to fight in the Holy War against the Christians.

Meanwhile, fearing Ottoman expansion and a new Muslim kingdom, Philip II sent his half-brother, Don Juan of Austria, to suppress the rebellion. The conflict turned into a civil war that pitted Christians against Muslims, with the participation of Spanish tercios, Berber corsairs, and Ottoman soldiers.

Will you become Don Juan of Austria, defending Christian Spain for King Philip II? Or will you embrace the mantle of Aben Humeya, striving to restore a Muslim kingdom on the Iberian Peninsula? The fate of the Alpujarras rests in your hands.

Help Rebellion & Punishment succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for this title.