P-300 New Game! Valls 1809: Battle of the Goi Bridge

We’re thrilled to announce a new title from Marc Aliaga that’s a perfect fit for the Neva Wargames P-300 System!

For fans of Napoleonic games, this new title won’t disappoint. It’s a quick, straightforward game based on a historic clash in Catalonia—easy to learn, yet a true test of your tactical skill.

We’ll be showing off this exciting title at the upcoming Pax Lúdica wargame convention in Cádiz the first weekend of October.

What’s most important is that this title is in the final stages of development. We are preparing to open up final playtesting and proofreading before we send the final files to the printer. Expect to see this game on your table soon.

Artwork is currently being created by Nils Johansson, bringing the game to life.

The French defeat at the Battle of Bailén (July 19, 1808), which saw an entire army corps surrender, was a shocking blow. It forced the Napoleonic troops to abandon Madrid and retreat to the Ebro river, marking a spectacular failure for the first French invasion of Spain.

In response, Emperor Napoleon I decided to intervene directly, leading an army of his best troops. In November, General Gouvion Saint-Cyr entered Catalonia with about 22,000 men. After defeating Spanish troops at Cardedeu, he reached Barcelona on November 17, lifting the city’s blockade.

Shortly after, Saint-Cyr demonstrated his tactical prowess at the Battle of Molins de Rei, where he again defeated the Spanish forces. Despite the French victory, the Spanish troops managed to escape before being completely surrounded and captured.

After these two successive defeats, the Swiss general Teodor Reding took command of the Army of the Right. He reorganized and rearmed his men in Tarragona and set out with a small column to regroup his scattered units. The French army, aware of his movements, deployed around Valls.

Learning that Valls was occupied, Reding changed course towards Montblanc. After several days of skirmishes and maneuvers, and a difficult night march, his troops arrived near the Pont de Goi on the morning of February 25. The Battle of Valls began around 5:30 a.m.

The initial combat was intense. The Spanish attack was repelled, and after several hours of fighting, the arrival of the French Fontane brigade around noon shifted the battle’s momentum. Seeing the new enemy reinforcements, General Reding realized it was pointless to continue attacking and losing more men.

This is where the second phase of the battle begins, fought at the Pont de Goi. The Napoleonic objective is simple and direct: a decisive confrontation to annihilate the Spanish army before nightfall. For the Spanish, the mission is to survive, to wear down the enemy with minimal casualties, and to hold out until dusk to make a safe and orderly retreat.

This game presents an asymmetrical and dynamic challenge. The key is not just what actions you take, but the precise moment you execute them.

If you play as the Spanish, your goal is survival. Can you withstand the onslaught of the terrible French charge across the Francolí river and escape with your army intact?l Duels” series, which will transport you through the most iconic campaigns of the Napoleonic Wars.

If you play as the French, your strategy must be aggressive and coordinated. Can you break through the Spanish defensive lines and achieve victory before nightfall?

Wishlist “Valls 1809: Battle of the Goi Bridge” today! We’re kicking off playtesting soon on our Discord server. If you’re interested in being one of the first to experience the game and help shape its development, join our Discord community here and head over to the #valls 1809 section to let us know!

November 2024 Update

Deck the halls! November is flying by, and the holiday season is just around the corner. Let’s take a look back at the month’s highlights and get ready to celebrate.

Sea & Steel Crowdfunding Campaign:

The Sea & Steel game board is shaping up beautifully. We are in the final stages of perfecting the cards, player aid sheets and rulebook.

We’re committed to providing the best possible user experience. Your feedback helped us improve the map by making it larger and rectangular. Thanks!

We’re excited to share the final design of the counters. We hope you like them as much as we do!

Sea & Steel: Columbus’s Voyages is coming to Gamefound! Join our preview campaign now to show your support and be the first to know about our official launch. We’re hard at work finalizing the game and preparing an unforgettable crowdfunding experience. Stay tuned for exciting updates and the official campaign launch date!


Collaborations:

Last call to get your ticket for MdG24 Online Wargames Convention (organized by the Mesa de Guerra team). This is an event tailor-made for all of us, bringing us together from our homes through technology!

We know that in-person conventions have their magic (and we don’t want to change that!), but with MdG24, we’re opening a new door for those who want to enjoy everything wargaming has to offer without leaving their favorite armchair or having those conversations that might not happen at a physical convention because we’re too eager to play.

WHEN?
Thursday, December 12th to Sunday, December 15th, 2024.

WHERE?
Exclusive Discord server for the MdG24 Online Convention.

REGISTRATION
Standard Ticket: €10
Game Designer-Publisher Ticket: €5
Registration link: https://mesadeguerra.com/mdg24-online/

NEVA WARGAMES SCHEDULE:

THURSDAY 12th
1. XMAS PRESENT: We have a top-secret welcome gift for all attendees! Check our official publisher section on the MdG24 Discord server for the big reveal.

SATURDAY 14th
1. (1000-1130 GMT+1) Rebellion & Punishment: War Of The Alpujarras. Demo.
2. (1200-1330 GMT+1) Spartacus: Rome Under Threat. Demo.
3. (1600-1730 GMT+1) Sea & Steel: Columbus’ Voyages. Full 2-player game demo.
4. (1800-1930 GMT+1) Sea & Steel: Columbus’ Voyages. Full 1-player game demo.
5. (2200-0000 GMT+1) Xmas Special: Get ready for our exciting collaboration with other publishers! We’ll be unveiling our 2025 forecast as part of this special program.

SUNDAY 15th
1. (2330-0000 GMT+1) Announcement of the 1st Prototype Contest Winner


INCOMING!

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity and development status. Remember, a project won’t be ready for a Gamefound campaign until it reaches 90-100% completion.

Spartacus: Rome Under Threat
Game Overall Status: 80%

We’re excited to announce that Prototype version 5 is complete! This means the final playtesting wave is imminent. Additionally, our new solitaire mode is in the works and is expected to be finished by December.

Playtesting session with the physical prototype.

Kursk: Rotmistrov’s Offensive
Game Overall Status: 60%

We’ve been busy preparing our first two crowdfunding campaigns, so development on the game has slowed down this month. We’ll be back to full speed soon for the final development phase before release.

Initial setup (12th July 1943 scenario) Prototype version.

Rebellion & Punishment: War Of The Alpujarras
Game Overall Status: 25%

Fran Mariscal has assembled a large group of playtesters. Multiple playtesting sessions are currently underway using the Vassal module. Full steam ahead!

First prototype version

Jarama: The Battle for Madrid
Game Overall Status: 20%

Our game designer has been fine-tuning the game ahead of playtesting. Jesús Pérez will continue working on his game throughout December to begin vassal playtesting soon.

Prototype version.

Peking: 55 Days Of Fury
Game Overall Status: 15%

We’re excited to share more details about this game in the near future. The designer is currently focused on implementing the core gameplay system.

Prototype Version.


Thank you for following our progress in November. Stay tuned for more updates!
Got questions? Leave a comment below!

New Skirmish Line & 1st Prototype Contest

Yesterday, we had the honor of participating in a live broadcast of Mesa de Guerra, which is now available on YouTube. While the video is in Spanish, here’s a brief summary of the key points:

We introduced our newest addition to our brand: Neva Skirmish. This new line offers an even more compact alternative to our existing Neva Frontline (book-sized). These historical pocket games are ideal for quick and portable gameplay.

Neva Skirmish is our ultra-portable line, designed for gamers who want to take their hobby with them. These travel-friendly games offer a satisfying quick but intense gaming experience, no matter where you go.

In celebration of this launch, we will be co-hosting the first prototype contest with Mesa de Guerra as part of their First Virtual Wargame Convention in December 2024.

To provide insight into the compatible games for our Neva Skirmish line, we’ve added “Peking: 55 Days Of Fury” to our Incoming! list.

Please note that the new title is currently under development, and all graphics shown in the images are provisional until the final artwork is completed at the conclusion of the development phase.

Contest Considerations

If you are considering joining the contest for the Neva Skirmish prototype, here are some key highlights to keep in mind as we prepare the final specifications:

  • Game Board: The game board should measure 31.5×29.6cm or 12.40×11.65 inches.
  • Cards: Ensure the cards are of Poker size, with a maximum of 42 units.
  • Counters: Each counter should measure 15x15mm or 5.90×5.90 inches, with a maximum of 80 units.
  • Dice: A maximum of 6 six-sided dice should be included in the game.

These specifications will help ensure your prototype aligns with the requirements for the contest. Stay tuned for the finalized details, and best of luck with your entry!

This international contest offers an exciting opportunity for enthusiasts worldwide. The winning game will have the chance to be published by us! The most promising prototypes will also be considered for publication. Stay tuned for more updates in the upcoming weeks.

PREVIEW OUR FIRST CROWDFUNDING CAMPAIGN!

We’re thrilled to announce that our first crowdfunding campaign will be launching soon. Stay tuned and follow our updates closely to be notified once the campaign begins. Your support means the world to us, and we can’t wait to share this exciting journey with you!

Thank you for your ongoing support!

Best regards,
Jose Neva

Kursk: Playtesting Update (3)

In a new playtesting update, game developer Jack Polonka dives into a different scenario for Kursk.

“ACHTUNG! ACHTUNG! All you PANZERWAFFE dierollers of the Prokhorovka sector. The Assault continues with Neva’s upcoming Kursk, but it’s now July 11th (the day before) with Adolf’s Liebstandard Home Boys coming onto the map to clear it of the Red Army menace! All looks straight forward initially till The Anti Tank Ditch is reached. That is where the real fun/struggle begins. See the post picture, which is end of turn 3 of a 7 turns (or 8 turns…remember this is still a playtest….) game. Progress is being made on the flanks and the 1st Liebstandard Regiment is delpoyed for the assault on the main Ditch defense line. Who will win will depend on who has the last remaining reserves or reinforcements to throw into battle, a la Napoleon…. The situation sits on a fulcrum…. and the weather, which will bog things down, does not help either!

The photo in the comments page is the end game turn (turn 7) with the Liebstandard Home Boys in control of the ditch but not much else North of it….with additional objective victory hexes still in Red Army’s hands…. Two consecutive turns of down pouring rain mired operations.

More playtesting to be done now with new playtest reinforcments from our España compatriots! (From the Spanish Blue Division?)

Till then, Marche Forward!!”

We’re thrilled to announce that the Vassal Module for Kursk is nearing completion.

Prepare for Online Onslaught!

Get ready to unleash your tactical brilliance as online playtesting for Kursk will begin soon. Stay tuned for further updates!

Help Kursk succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for Kursk.

Kursk: Playtesting Update (2)

Jack Polonka (game developer) is back with an update:

Playtesting is still ongoing for Kursk and it’s shaping up to be a historically accurate bloodbath, just like the real battle. By the end of turn two, the playtest map is littered with casualties, especially for the Red Army, mirroring the historical toll they suffered.

The 18th Tank Corps, supported by two Red Army infantry divisions, overwhelmed the Aufklärungs Abteilungen. A counter-attack with Tiger tanks helped stabilize the situation, but only just. Just as it happened historically, the anti-tank ditch manned by German forces served as a crucial defensive line, stemming the tide of the Soviet assault.

This is shaping up to be a fun and strategically challenging game that stays true to history. The game has been expanded to include the earlier engagement on July 11th, where the Liebstandarte division launches a fierce attack and nearly captures the town of Prokhorovka.

Take a look at the new prototype counters we are preparing. Vassal Module for playtesting is comming up soon…

Help Kursk succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for Kursk.

Playtesting Kursk: Rotmistrov’s Offensive

This is our first official blog post on the development of Kursk! We’re excited to share some updates with you.

Right now, we’re in the thick of playtesting, constantly refining the game based on player feedback. To expand our playtesting pool, we’ll soon be releasing a new Vassal Module featuring an improved map and counters. This will allow you to try out the game virtually!

If you’re interested in joining the playtesting effort and helping us shape Kursk, head over to our contact section and get in touch!

Read below to hear what Jack Polonka has to say about Kursk

ACHTUNG! ACHTUNG! All you PANZERWAFFE die-roller dudes (or Red Army aficionados, if your orientation is that way) of the OSTFRONT!

We are heading back to the battlefields of Prokhorovka that we all know and love…In this new game in playtest: KURSK: ROMISTROV’S OFFENSIVE (aka Red Storm/Assault at Prokhorovka: 5th Guard Tank Army ATTACKS! July 12th, 1943).

It’s a close operational-level game where the map scale is 350 yards per hex, the Waffen-SS is at company level, and the Red Army is at the battalion level, with the AFVs being companies. The game covers in decent historical detail the battle where Adolf’s Liebstandarte Home Boys ALMOST got ploughed by the Red Army Comrades of the 5th Guard Tank Army looking for some payback… (some Liebstandarte battalions, like the Aufklärungs Abteilungen, did get overrun while others, including Jochen Peiper’s unit, almost did).

Picture is of the playtest game at the start of turn 1.

Love what you hear?
Help Kursk succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for Kursk.

New WWII addition to our collection (Kursk: Rotmistrov’s Offensive)

We’re excited to announce a new addition to our game collection!
This title is still under development, but we expect to have it ready for publishing soon. Stay tuned for more information! Don’t forget to subscribe for updates.

🟦 CONTEMPORARY | TACTICAL | 1-2 PLAYERS  | DURATION 180′
GAME DESIGN: PERRY MOORE

As the sun sets on July 11, 1943, both sides prepare for the largest tank battle of World War II! Nearly a week of grueling slaughter has finally gained the 1st SS Panzer Division a few kilometers towards their objective: Prokhorovka. So close, yet so far!

The Russian 18th and 29th Tank Corps have been beaten back, but they are not defeated. Replenished with tanks, they will be the sledgehammer in their only planned counterattack. This has to work! It cannot fail!

Both enemies planned their offensives to begin on July 12th, but neither side is aware of the other’s plan. As dawn breaks, the roar of over 300 tanks signals the coming clash.

Now, YOU are in control. YOU are in command! How will your strategy succeed or will it fail in WW2’s greatest, epic, tank battle that history still talks about?

It is ALL IN YOUR HANDS!

All samples above are from playtest graphics, not final game art.

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