Here is a quick update on the status of our first pre-order campaign. First, we want to sincerely thank everyone who has purchased our titles—your support means the world to us!
Fulfillment Status: Almost There!
This being our first pre-order campaign, we’ve worked hard to establish a robust system as a new company, and we’ve successfully implemented processes to provide the best possible experience for our customers.
As you know, we recently added a new fulfillment hub in the US. This means our North American customers will now receive their games significantly faster than if they were shipped from our European hub.
We are very happy to announce that production has been completed! The games are currently being shipped to our fulfillment centers.
Estimated Arrival: The games are expected to arrive at the hubs by late November or mid-December.
Shipping Priority: As soon as they arrive, we will prioritize shipping all pre-orders first. Any remaining copies will then be made available for general stock.
Final Chance to Pre-Order! Since we manufactured a small print run, our initial stock is now over 50% accounted for. If you haven’t secured your copy yet, this is your last opportunity to pre-order and guarantee you receive it from this run.
In the meantime, we’ve uploaded the official rulebooks (in English and Spanish) for both games to our Download Section.
We want to mention something important about our rulebooks. Since the philosophy of our brand is to produce interesting games in small boxes, we prioritize optimizing component size.
Therefore, the printed rulebooks contain the essential main information, but at the end of each rulebook, you’ll find a QR code and a link to our Download Section. This section is where we will provide relevant, easy-to-digest content, including:
Video Tutorials
Examples of Play
Interviews
Our goal is to provide players with visual learning content (especially tutorials) that effectively supports the reading of the rulebook, getting you to the table faster!
We’re excited to announce that Valls 1809: Battle of the Goi Bridge is very close to completion, and we need your help to make it perfect! We’re looking for players to join our playtesting and proofreading.
If you’re interested in giving feedback on the 2-player game and/or the solitaire mode, as well as the rulebook and player aid sheets, please join our Discord server. Head to the Valls 1809 section and check the chat for all the details.
Please note that the artwork is still a work in progress. This final wave of testing and proofreading will help us finalize the game and speed up the process of getting the final art ready for the printer.
Your feedback is crucial for improving the game and ensuring the quality of the final documents. We can’t wait to hear from you!
We’re excited to announce that Spartacus: Rome under Threat is very close to completion, and we need your help to make it perfect! We’re looking for players to join our playtesting and proofreading.
If you’re interested in giving feedback on the 2-player game and/or the solitaire mode, as well as the rulebook and player aid sheets, please join our Discord server. Head to the Spartacus section and check the chat for all the details.
Please note that the artwork is still a work in progress. This final wave of testing and proofreading will help us finalize the game and speed up the process of getting the final art ready for the printer.
Your feedback is crucial for improving the game and ensuring the quality of the final documents. We can’t wait to hear from you!
We’re excited to announce that 1806: The Elbe Campaign is very close to completion, and we need your help to make it perfect! We’re looking for players to join our playtesting and proofreading team.
If you’re interested in giving feedback on this 2-player game, as well as the rulebook and player aid sheets, please join our Discord server. Head to the 1806 section and check the chat for all the details.
Please note that the artwork is still a work in progress. This final wave of testing and proofreading will help us finalize the game and speed up the process of getting the final art ready for the printer.
Your feedback is crucial for improving the game and ensuring the quality of the final documents. We can’t wait to hear from you!
We’re excited to announce that Peking: 55 Days of Fury is very close to completion, and we need your help to make it perfect! We’re looking for players to join our playtesting and proofreading team.
If you’re interested in giving feedback on the two-player and/or solo modes, as well as the rulebook and player aid sheets, please join our Discord server. Head to the Peking section and check the English chat for all the details.
Please note that the artwork is still a work in progress. This final wave of testing and proofreading will help us finalize the game and speed up the process of getting the final art ready for the printer.
Your feedback is crucial for improving the game and ensuring the quality of the final documents. We can’t wait to hear from you!
We’re excited to share a major update about our first two titles, Iwo Jima: Hell on Earth and Sea & Steel: Columbus’ Voyages. Both games are officially on their way to the printer!
First, a huge thank you to everyone who pre-ordered. Your support has been incredible and made this all possible.
Here’s what you need to know:
The Printing Process Has Begun: Our manufacturing partner has the files, and the printing process is officially underway. We’re on the path to getting these games into your hands.
Shipping Before Christmas: If there are no unexpected delays, we’re working hard to start shipping before Christmas. We’ll continue to post updates as we get closer, keeping you informed on our progress.
Limited Availability: This first print run is a very limited quantity. For now, the only way to get a copy is directly through our official webstore. These games will not be available in any other retail stores. If you haven’t pre-ordered yet, now is the time to secure your copy.
As May unfolds and we power through the second quarter, our team has been working tirelessly to bring you the best possible gaming experience.
1. FINAL CHANCE! Pre-order “IWO JIMA” and “SEA & STEEL” now at early bird prices – offer expires in 2 days!
This is your absolute last chance to grab the early bird discount on your pre-order! In just two days, prices will jump to normal, and the special bundle offer will vanish.
Our professional rulebook writers are currently revising the rules to finalize the document. We expect to hand them off to the graphic designer in a couple of weeks.
Based on feedback from our playtesters, the graphic design team has updated some counters for easier identification and refined minor details on the map. Once we have the final rules and our team creates the final file, we’ll share it on our website so you can read it.
We’re very close to starting the printing process, which we anticipate will happen in June or early July. Shipping is currently estimated for the last quarter of this year.
Content: Want to see the game in action? You can find a video showing a couple of game turns on our YouTube channel.
Our friends from Mesa de Guerra also put together a great video showcasing a printer sample and explaining how the game works. Check out their video here!
Read insightful interviews with game designer Jose Manuel Neva by Grant and Michal on their blogs.
By the way, Michal recently published a Teach & Play video about our Iwo Jima: Lite Edition (PnP) on his YouTube channel, a simplified version of our upcoming title Iwo Jima: Hell on Earth. You can download the PnP game for free from our website: Get Iwo Jima: Lite Edition for free.
We’re thrilled to share the latest progress on this project! The rulebooks are complete, and our graphic designer is now meticulously putting everything together. Once the final layout is polished, we’ll share it on our website for you to read.
We’re so close to hitting print! We’re targeting June or early July to begin manufacturing, with shipping still anticipated for the final quarter of this year.
Content: Want to see the game in action? You can find a video showing a couple of game turns on our YouTube channel.
In the meantime, you can read Grant’s interview with game designer Antonio Vaquera about the game on the The Players’ Aid blog: Read it here.
You can find a Spanish interview on El Desafío de las Águilas blog: Read it here
💙 Wishlist P-300 Games and Shape Our Releases! By adding games from our P-300 System to your wishlist, you directly influence our development priorities, helping us bring the titles you’re most excited about to release sooner.
We’re thrilled to announce the launch of a brand-new section on our webstore: Game Accessories! And to kick things off, we’re proud to present our very first product: the Neva Wargames Dice Tower.
True to Neva Wargames’ philosophy, this dice tower offers a compact solution for your gaming needs. Measuring just 14 x 7 x 12 cm, it’s designed for easy storage and features a customizable front, starting with the official Neva Wargames cover. Keep an eye out for more exciting designs coming soon!
Each Essential Dice Tower is made to order in Spain, ensuring top-notch quality and supporting local production. Please allow approximately 2-5 days for production.
Save on shipping! If you’ve pre-ordered Iwo Jima and/or Sea & Steel, you can combine your dice tower shipment. Simply select the “Ship with a previous order” option at checkout and include your previous order number in the notes section.
Stay tuned – more useful game accessories are on their way!
6.SURVEY:
Not long ago, we asked on social media how you organize your game collection. Now that you’ve seen the compact size of our games, we’re curious: how will you organize them? Take just 15 seconds to answer our quick one-question survey and let us know! We’d love to hear your plans.
As April draws to a close and we dive into the second quarter, our team has been working tirelessly to bring you the best possible gaming experience.
1. PRE-ORDER (IWO JIMA and SEA & STEEL)
We’re excited to share crucial news about the pre-order launch of our two first titles: Iwo Jima: Hell on Earth and Sea & Steel: Columbus’ Voyages! To ensure a smooth and well-prepared experience for all our players worldwide, we will be opening pre-orders (upfront payment required) in two distinct phases:
Pre-Order Phases:
Phase 1: Europe – Pre-Orders Open NOW! Pre-orders are now live for our European supporters, and we’re excited to offer FREE shipping to numerous countries in Europe!
Phase 2: US and Rest of World – Coming Soon! To our valued players in the US and the rest of the world, your pre-order window will open a few weeks after our European launch. We are working diligently to finalize the details and will announce the exact date via newsletter, email, and social media. Thank you for your continued enthusiasm and patience!
Why a Phased Approach? This strategy enables our small team to meticulously manage initial orders while we finalize process optimizations for each region. This ensures a smoother and more optimal experience for everyone.
Exclusive Pre-Order Benefits:
By joining the pre-order campaign, you’ll receive fantastic benefits:
Discounted Prices: Secure these immersive wargames at a reduced price for a limited time! We’ll announce the final month of the discount in our newsletter and on social media, so stay vigilant!
Iwo Jima: Hell on Earth: €28.92 (VAT not included)
Sea & Steel: Columbus’ Voyages: €33.05 (VAT not included)
Exclusive Bundle Offer: Don’t miss out on our special bundle deal, available only during the pre-order period and never again!
Bundle (Iwo Jima + Sea & Steel): €57,84 (VAT not included)
First in Line for Shipping: Guarantee your place in our first shipping wave by pre-ordering now. Shipping estimated for Q3-Q4 2025.
A Note for Our Early Supporters: If you previously pre-ordered these games through our P-300 System, thank you! The P-300 helps us gauge interest during development. You will now be able to complete your pre-order at these final prices when the pre-order window opens for your specific region.
The final playtesting wave is wrapping up. The rules writers will soon begin the final rulebook revision, which we will share with you as soon as it’s available.
Our graphic designers are completing the artwork. The work-in-progress counters shown above are a preview. We expect to produce the printer sample shortly (Beginning of May). Once available, we will create a video explaining how the game works to help you learn how to play. We will post these videos as soon as possible.
Read insightful interviews with game designer Jose Manuel Neva by Grant and Michal on their blogs.
By the way, Michal recently published a Teach & Play video about our Iwo Jima: Lite Edition (PnP) on his YouTube channel, a simplified version of our upcoming title Iwo Jima: Hell on Earth. You can download the PnP game for free from our website: Get Iwo Jima: Lite Edition for free.
3. SEA & STEEL: COLUMBUS’ VOYAGES
We’ve requested the printer sample and anticipate its arrival very soon! (Beginning of May) We’re thrilled to get our hands on it and will create comprehensive video content to showcase every detail for you. The rulebook revisions are in their final stages. We’ll share the polished document with you as soon as the graphic designer completes the formatting.
In the meantime, you can read Grant’s interview with game designer Antonio Vaquera about the game on the The Players’ Aid blog: Read it here.
You can find a Spanish interview on El Desafío de las Águilas blog: Read it here
4. INCOMING! P-300 SYSTEM
Exciting news! While Iwo Jima and Sea & Steel move into production and won’t be in the P-300, we’re thrilled to welcome new reinforcements to the P-300 System!
🟩MEDIEVAL | TACTICAL | 2 PLAYERS | DURATION 60-180′ GAME DESIGN: JOE FERNANDEZ
The year is 1095. By order of the Pope, the armies of Christendom march on the Holy Land to reclaim Jerusalem. Deus Vult. Relive the brutal battles of the 10th and 11th centuries during the Crusades. Command Crusader or Islamic forces across the harsh deserts of Palestine and in pivotal sieges like the one at Acre. Cavalry dominate the open plains while infantry clash in fierce close-quarters combat. Use tactics, special orders, and deep knowledge of your units to outmaneuver and defeat your opponent in this grand tactical hex-and-counter wargame.
Echoes of War is an easy-to-learn tactical system that recreates key battles from the ancient and medieval worlds. It uses a streamlined 1d6 differential mechanic with modifiers—no complex charts. Leaders shape the battlefield by boosting command, attack, defense, and morale. Setup takes minutes. Scenarios run 1–3 hours. The compact board and concise rulebook let you focus on gameplay—not table space or constant rule-checking. “Spilt blood never sleeps.” — Saladin
4 different battles included.
Scale – Hex and counter, grand tactical wargame. 200 mts per hex. 5/8″in. Counters represent an abstract amount of troops. Playing Time -1-3 Hours. Players – 2 Complexity: Intermediate Play Mechanics – Dice rolling, 1xd6 differential combat system with DRM’s. (No CRT) Turns – Initiative roll, impulse system (IGOUGO), one formation w/Leader per impulse. Casualties – Three-step; disordered, step-loss, eliminated. Counter Unit info – Type, Combat Value, Movement, Morale, and Special. Leaders – Command activation, Range and Rally modifier number. Out of command, move only and towards the leader.
Prices listed for P-300 games are estimates to provide a general idea of cost, with shipping calculated at checkout.Once a pre-ordered game is ready for printing, you will be notified via email with the final price and shipping costs, and the game will be available on our website for purchase.
5.SURVEY:
Now that pre-orders with payments are available, we invite you to continue sharing your valuable feedback through our website survey. Tell us how we can make your experience even better!
March is drawing to a close, and we’re excited to share some important news! We’ve made an extra push to get our two upcoming games to your tables sooner. Read the full report below for all the details.
1. PRE-LAUNCH (IWO JIMA and SEA & STEEL)
Great news! Sea & Steel and Iwo Jima are confirmed for production. However, the initial print run is very limited. As a new independent publisher, this investment reflects our current production capacity and is not intended to create artificial scarcity.
The final playtesting wave is wrapping up. The rules writers will soon begin the final rulebook revision, which we will share with you as soon as it’s available.
Our graphic designers are completing the artwork. The work-in-progress counters shown above are a preview. We expect to produce the printer sample shortly. Once available, we will create a video explaining how the game works to help you learn how to play. We will post these videos as soon as possible.
In the meantime, you can read Michal’s interview with game designer Jose Manuel Neva about the game on the Boardgame Chronicles blog: Read it here.
By the way, Michal recently published a Teach & Play video about our Iwo Jima: Lite Edition (PnP) on his YouTube channel, a simplified version of our upcoming title Iwo Jima: Hell on Earth. You can download the PnP game for free from our website: Get Iwo Jima: Lite Edition for free.
3. SEA & STEEL: COLUMBUS’ VOYAGES
We’ve requested the printer sample and anticipate its arrival very soon! We’re thrilled to get our hands on it and will create comprehensive video content to showcase every detail for you. The rulebook revisions are in their final stages. We’ll share the polished document with you as soon as the graphic designer completes the formatting.
In the meantime, you can read Grant’s interview with game designer Antonio Vaquera about the game on the The Players’ Aid blog: Read it here.
You can find a Spanish interview on El Desafío de las Águilas blog: Read it here
4. INCOMING! P-300 SYSTEM
General pre-orders and development status of our games:
February may be the shortest month, but we’ve been hard at work on our two upcoming games, making significant progress towards their release.
1.Incoming! P-300
We’re making progress on our two upcoming titles! We’ve reached 20% of our goal in the first pre-launch campaign, and we’re now focusing on creating printer samples. We’re aiming to give you a sneak peek at these in March.
For our US customers booking games through our P-300 system:
Shipping costs for all games include any applicable tariffs on goods from China. We’ll handle everything from our fulfillment center, so you can simply relax and await delivery. Because this is a new and evolving situation, we’re committed to minimizing any impact on you. If shipping costs decrease by the time we collect payment, we’ll notify all US customers and adjust the shipping costs accordingly before final payment.
Haven’t booked one of our games yet? Check out this quick video tutorial to see how easy it is!
General booking and development status of our games:
We’re thrilled to announce that our small print-and-play game, Iwo Jima: Lite Edition, will be published in War Diary magazine! We’re currently finalizing a few details in preparation for this special release, as it marks the first time the magazine will include a game for all subscribers. Stay tuned for more information coming soon.
Hi everyone! We’re kicking off 2025 with a fresh look for our monthly updates, and we hope you like it! Our team is buzzing with energy this year, and we’ve been hard at work on some exciting projects. Let’s dive into the highlights:
1.Introducing Incoming!
You might remember us mentioning this last year, but we’re thrilled to officially announce the launch of our new Incoming! system.
Essentially, Incoming! combines a booking system (P-300) with a community-driven approach to game development, complemented by a crowdfunding campaign hosted on our website.
How it works: Book games: Browse our Incoming! catalog and book games you’d love to see published. Booking a game is free; payment will be requested once the game reaches the Collect Payments phase. Reach the goal: Once a game reaches 300 bookings, we move to the development phase. Pre-launch: Once two games are nearing production, they enter the pre-launch phase. Collect payments: When 500+orders are placed in total, we trigger the printing process. Shipping: Games are shipped immediately after manufacturing.
Explore the Incoming! section and discover exciting new games waiting for your support. We also have two games ready for pre-launch!
2. Our First Pre-launch Campaign
To celebrate the launch of Incoming!, we’ve prepared our first pre-launch campaign featuring two fantastic games: “Iwo Jima: Hell On Earth” and “Sea & Steel: Columbus’ Voyages.”
Why this approach?
Community Support: As a small, independent publisher, your support is crucial to bringing these games to life.
Print-on-Demand: This model allows us to minimize risk and ensure you receive high-quality games.
Fair Pricing: We’re passionate about offering our games at a price that’s accessible to all wargamers.
Don’t miss out! Book your copies today and enjoy a significant discount when you purchase the bundle.
3. New additions to our Incoming! (P-300).
In January, we introduced two new games:
• Crete: Death From The Sky • Cid Campeador: Warlord
You can find them in the New Arrivals section of our Incoming! System. Please review and book them at your convenience. And remember, booking a game is free.
4. General development status of our games on the Incoming! (P-300) system.
• Sea & Steel: Columbus’s Voyages (95%): Player aid sheets and rulebooks in both English and Spanish are almost finished. • Iwo Jima: Hell On Earth (90%): Final version complete, graphic design to start in February. • Spartacus: Rome Under Threat (85%): Some graphic work started, solitary system nearly done. • Kursk. Rotmistrov’s Offensive (65%): Game development nearing completion. • Rebellion & Punishment: War Of The Alpujarras (30%): Under development and playtesting. • Pekin: 55 Days Of Fury (25%): Under development. • Jarama: The Battle For Madrid (20%): Under development. • Cid Campeador: Warlord (15%): Under development. • Crete: Death From The Sky (0%): Development will start soon.
5. IWO JIMA Free Lite PnP Version (Board Game Arena Release)
We are pleased to inform you that we are offering this game for free on our website. If you have not yet taken advantage of this offer, you can do so here: Iwo Jima – Free Lite PnP Version.
We are currently finalizing the BGA (Board Game Arena) version and will be releasing the public alpha for this game on BGA shortly.
Additionally, we are developing a BGA version of our upcoming game Sea & Steel, and the full version of Iwo Jima will be available in due course. Should sales meet our expectations, we aim to add all our titles to BGA.
6. Spartacus: Rome Under Threat (Graphic Design Progress)
The development for this game is nearing completion. Adolfo Suarez (Graphic designer) is progressing well, and Spartacus is taking shape. More updates will be provided soon.
7. Survey Stats
If you’re subscribed to our newsletter, you should have received an email inviting you to participate in our survey. This information helps us improve our services. Here are the historical periods Neva Wargame subscribers voted for the most—check out the graphic below.
If you haven’t participated yet, you’ll find the survey in each monthly newsletter email or click here to fill it out—it only takes a moment.
That concludes our update for January. We welcome your feedback and inquiries. Please feel free to comment on this post or visit our contact section for additional communication options.
We’re incredibly excited about the future of our company and the games we’ll be bringing to your tables. Thank you for your continued support!
We are thrilled to announce the arrival of two exciting new games to our Incoming! system.
Book these exciting new additions now.
Booking a game is completely free. This helps us gauge interest and ensure these games are produced. You will only be notified for payment collection during a pre-launch phase when the game is ready for printing. Check our pre-launch section for more information.
Crete: Death From The Sky
“Crete: Death From The Sky” by Juan Carlos Pastrana has been declared the winner of our first prototype contest held during the recent MdG Online Wargame Convention.
We congratulate Juan Carlos on this fantastic achievement!
To all aspiring game designers: Keep an eye out for our next prototype contest, which we may be repeating in the coming year.
🟦CONTEMPORARY | STRATEGIC | 1-2 PLAYERS | DURATION 60-90′ GAME DESIGN: JUAN CARLOS PASTRANA
The Battle of Crete was a turning point. The Germans, shocked by their heavy losses, limited the use of their paratroopers to conventional infantry roles. In contrast, the Allies, recognizing the potential of these troops, integrated them into their airborne forces for future operations like Overlord or Market Garden. In this wargame, you’ll face critical decisions.
As the Axis, you must carefully select your initial targets, exploiting the element of surprise to secure airfields and ports. Effective deployment will allow you to receive reinforcements and consolidate your control over the island, preventing the Allied troops from escaping to Egypt.
As the Allies, your mission is to defend key points with tenacity, using your best units to launch counterattacks and slow down the enemy advance. Even if you lose Crete, you still have a chance to achieve victory by evacuating troops to Egypt and inflicting heavy losses on the enemy.
Can the Axis conquer Crete without sacrificing their valuable paratrooper division? Or will the Allies manage to resist and change the course of the war?
A new game by José Manuel Neva. Immerse yourself in the epic saga of El Cid and experience Moorish Spain during his legendary exploits.
🟩 MEDIEVAL | STRATEGIC | 1-4 PLAYERS | DURATION 180-300′ GAME DESIGN: JOSE MANUEL NEVA
Cid Campeador: Warlord is a strategic-level wargame set in the tumultuous Moorish Spain of the late 11th century. Players step into the shoes of iconic figures from the era, vying for supremacy on the Iberian Peninsula. The game spans the dramatic 15 years from 1085 to 1099, a period marked by El Cid’s exile, the expansion of Christian kingdoms, and the growing influence of the Almoravids.
Four asymmetric factions offer distinct gameplay experiences:
– El Cid Campeador: A formidable warlord, free to offer his services to the highest bidder, influencing the course of the conflict. – Christian Kingdoms: Expanding northward from the peninsula, conquering Taifa territories. – Taifa Kingdoms: Struggling to maintain independence amid internal strife and external threats. – Almoravids: Invading from North Africa, aiming to conquer the southern regions.
Cards are the game’s lifeblood, granting players initiative, operation points, and the ability to trigger game-changing events. Treasure, acquired through conquest and plunder, provides additional benefits. Player interaction is intense, with strategic alliances, betrayals, and direct confrontations shaping the outcome. Fate cards add an element of chance and unpredictability.
While designed for four players, Cid Campeador: Warlord can be enjoyed with fewer. The AI takes control of absent factions, ensuring a challenging experience for solo or two-player games.
Victory is determined by accumulating the most victory points, earned through territorial conquest, strategic objectives, and controlling key locations.
Game Turn Structure:
1 Administrative Phase: Manage internal affairs and prepare for the turn. 2 Diplomatic Phase: Form alliances, declare war, and negotiate treaties. 3 Initiative Phase: Determine the order of player actions. 4 Action Phase: Execute military campaigns, develop territories, and play cards. 5 Maintenance Phase: Manage resources, replenish forces, and prepare for the next turn.
Experience the epic struggles of medieval Spain in Cid Campeador: Warlord.
We will be providing regular updates on the progress of these two exciting new game additions in our monthly newsletters.
Don’t forget to book the games you’re interested in through our Incoming! system.
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