Spartacus – History – Part 1 of 4

Get ready to dust off your sandals and step into the heart of ancient Rome!
Our game designer, José Manuel Neva, brings you the first chapter of a 4-part series on Spartacus: Rome Under Threat. Get ready to be immersed in this epic adventure through history!

Slavery was a cornerstone of the Roman economy, providing a vast, inexpensive labor force acquired through trade and conquest. The immense and oppressed slave population ignited multiple rebellions. While the First and Second Servile Wars in Sicily were significant disturbances quelled by Roman military might, they were not perceived as existential threats to the Republic.

This perception shifted with the Third Servile War. In the spring of 73 BC, a group of 74 to 78 gladiators staged a violent escape from Lentulus Batiatus’ gladiatorial school in Capua. Defeating a Roman force, they seized military equipment and, with growing numbers, established a base on Mount Vesuvius.

Led by Spartacus and his formidable lieutenants, Crixus and Oenomaus, the revolt and subsequent raids swiftly captured the attention of the Roman authorities. Initially dismissed as a large-scale criminal outbreak rather than a full-blown rebellion, the uprising among the enslaved population posed a direct threat to the elite’s cherished estates and vacation retreats.

By late that same year, Rome responded by dispatching a military force under the command of a praetor. Gaius Claudius Glaber assembled a hastily gathered militia of 3,000 men (ad tumultum), a far cry from the disciplined legions. Underestimating the severity of the situation, Rome viewed the conflict as little more than a banditry problem. Glaber’s strategy was simple: besiege the rebels on Mount Vesuvius and starve them into submission.

However, Spartacus and his followers proved to be a formidable adversary. Despite their lack of formal military training, they demonstrated remarkable ingenuity and tactical acumen. Utilizing the natural resources of Vesuvius, they fashioned ropes and ladders from vines and trees, enabling a daring escape down the mountain’s treacherous cliffs. Seizing the opportunity presented by Glaber’s lack of a defensive encampment, the rebels outflanked his forces, inflicting a crushing defeat.

A second Roman force, led by Praetor Publius Varinius, was subsequently dispatched to quell Spartacus’ rebellion. Inexplicably, Varinius divided his army, placing Furius and Cossinius in command of separate contingents. While Plutarch indicates Furius commanded approximately 2,000 soldiers, the overall size of the expeditionary force and its composition—militia or legionaries—remains uncertain. These Roman troops were decisively defeated by the rebel slaves. Cossinius was killed, Varinius narrowly escaped capture, and the Romans lost their equipment.

These victories propelled Spartacus’ army to new heights. Tens of thousands of additional slaves joined their ranks, as did numerous local herdsmen and shepherds. By the winter of 73-72 BC, the rebel force had swelled to an estimated 70,000 strong. This period was marked by intensive training, armament, and expansion of their territory, which now included the cities of Nola, Nuceria, Thurii, and Metapontum.

However, these triumphs were not without cost. Oenomaus, a prominent rebel leader, perished, presumably in battle when the slave armies were plundering cities and towns in the south of Italy.

Continue reading part 2…

Kursk: Playtesting Update (3)

In a new playtesting update, game developer Jack Polonka dives into a different scenario for Kursk.

“ACHTUNG! ACHTUNG! All you PANZERWAFFE dierollers of the Prokhorovka sector. The Assault continues with Neva’s upcoming Kursk, but it’s now July 11th (the day before) with Adolf’s Liebstandard Home Boys coming onto the map to clear it of the Red Army menace! All looks straight forward initially till The Anti Tank Ditch is reached. That is where the real fun/struggle begins. See the post picture, which is end of turn 3 of a 7 turns (or 8 turns…remember this is still a playtest….) game. Progress is being made on the flanks and the 1st Liebstandard Regiment is delpoyed for the assault on the main Ditch defense line. Who will win will depend on who has the last remaining reserves or reinforcements to throw into battle, a la Napoleon…. The situation sits on a fulcrum…. and the weather, which will bog things down, does not help either!

The photo in the comments page is the end game turn (turn 7) with the Liebstandard Home Boys in control of the ditch but not much else North of it….with additional objective victory hexes still in Red Army’s hands…. Two consecutive turns of down pouring rain mired operations.

More playtesting to be done now with new playtest reinforcments from our España compatriots! (From the Spanish Blue Division?)

Till then, Marche Forward!!”

We’re thrilled to announce that the Vassal Module for Kursk is nearing completion.

Prepare for Online Onslaught!

Get ready to unleash your tactical brilliance as online playtesting for Kursk will begin soon. Stay tuned for further updates!

Help Kursk succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for Kursk.

Sea & Steel – History – Part 4 of 4

Antonio Vaquera is back with the final chapter in our historical deep dive for Sea & Steel: Columbus’ Voyages.
Catch up on the series here:
Read part 1.
Read part 2.
Read part 3.

Map of the fourth voyage (Virtual University Miguel de Cervantes)

Fourth Voyage (1502-1504)

Columbus was 51 years old, which made him old for the time, and he suffered from gout and arthritis. He set sail with a fleet of two caravels and two ships. The monarchs agreed to finance the fourth voyage on condition that he never set foot on the island of Hispaniola again.

They departed from the port of Seville on April 3, 1502, and arrived in Santo Domingo, on the island of Hispaniola, on June 29. However, the new governor, Nicolás de Ovando, forbade them to disembark, following the orders of the monarchs. So, he sailed to Jamaica to resupply and then followed the coast of Cuba before heading west to the unexplored waters of the Caribbean.

Nicolás Ovando

They reached the coast of what is now known as Central America. On December 5, after having traveled practically the entire coast of Central America and with an exhausted crew, he abandoned the search for the western passage and headed for Veraguas, in present-day Panama, because the natives had told him that there was abundant gold.

Resigned to the fact that he could not establish a colony there due to the hostility and the bad weather, Columbus decided to start his way back. However, during the voyage through the Caribbean, all the ships were already affected by the broma (a wood-eating mollusk) and rotten, and they were beginning to sink, at the same time they were also affected by a hurricane.

In June 1503, the surviving ships of the expedition barely managed to reach the island of Jamaica, where they were beached by their crews.

Columbus embraces Diego Méndez in gratitude for his loyalty and bravery. File: Vida y viajes de Cristobal Colón, 1851

Columbus proposed to Diego Méndez to go by canoe to La Española to ask for help.

Finally, the governor of La Española, Nicolás de Ovando, sent a ship to Jamaica that anchored at a distance. Only the captain’s boat reached the shore, which brought Columbus a roasted pig, some wine, and greetings from the governor.

On June 29, a caravel sent by Diego Méndez finally appeared on the island. At this time, there were 110 members of the expedition left alive.

Hernando Columbus

On September 11, 1504, Christopher Columbus and his son Hernando embarked on a caravel to travel from La Española to Spain. They arrived in Sanlúcar de Barrameda on November 7 and from there traveled to Seville.

In Seville, illness kept Columbus bedridden. However, he was able to write his Book of Prophecies and write several letters in which he expressed interest in court affairs. On November 26, Queen Isabella died.

Tomb of Christopher Columbus in the Seville Cathedral. The inscription on the pedestal reads: “When the island of Cuba emancipated from Mother Spain, Seville obtained the deposit of Columbus’ remains, and its city council erected this pedestal.” Picture by Miguel Ángle Photographer.

On May 20, 1506, Christopher Columbus died in Valladolid without knowing that his explorations had led him to a continent unknown to the Europeans of his time, which would be called America, the result of an error in attributing its discovery to Amerigo Vespucci.

Sea & Steel – History – Part 3 of 4

Antonio Vaquera (game designer) is back with the third part of the historical introduction of our game Sea & Steel: Columbus’ Voyages. If you haven’t read the previous parts:
Read part 1.
Read part 2.

Map of the third voyage (Virtual University Miguel de Cervantes)

Third Voyage (1498-1500):

February 6, 1498: Two caravels, under the command of Pedro Fernández Coronel, departed from Sanlúcar de Barrameda with provisions and at least 55 soldiers for Hispaniola. Columbus himself set sail from the same port of Sanlúcar on May 30, 1498, with eight other ships. This fleet had a crew of 226 people.

July 31, 1498: Columbus arrived at the island of Trinidad and explored the coast of Venezuela, becoming the first European to set eyes on mainland South America.

In August 1498 Columbus returned to Hispaniola and finds the colony in chaos due to mismanagement and conflicts. At this time, his brother, Bartholomew Columbus, was in command of the island. The capital of the island was Santo Domingo, a city that had been founded on the south coast of the island.

Bartholomew Columbus. Winsor, Justin – Narrative and critical history of America, Volume 2

From the island of Margarita, he sailed north to the island of Hispaniola and landed at Santo Domingo. There, a group of Spaniards, led by the mayor, Francisco Roldán, had rebelled against the authority of Bartholomew Columbus and had retreated inland.

Once in Santo Domingo, Christopher Columbus tried to negotiate with the rebels and in August 1499 all those who had rebelled were pardoned and allowed to return to Spain whenever they wished.

Complaints were also raised about the way the Columbus brothers were handling administrative affairs. On the other hand, the island of Hispaniola, instead of bringing money into the royal coffers, only demanded expenses. All of this reached the ears of the Spanish monarchs, who sent Judge Francisco de Bobadilla, who arrived in Santo Domingo on August 23, 1500.

Francisco de Bobadilla arrests Christopher Columbus in La Hispaniola island
Benson John Lossing, ed. Harper’s Encyclopedia of United States History (vol. 2) (New York, NY: Harper and Brothers, 1912)

Columbus was arrested by Francisco de Bobadilla, who was sent by the Catholic Monarchs, and sent back to Spain in chains.

In November 1500, Columbus arrived in Spain and was released, but his titles and powers were revoked.

Continue reading part 4...

June 2024 Update

We’re back with more progress and news on our upcoming historical board games!

Mentions:

We were recently invited to Gostillian’s Twitch channel. Antonio Vaquera, the designer of “Sea & Steel: Columbus’ Voyages,” presented the game and showcased some gameplay. You can watch it on YouTube (the video is in Spanish, but you can enable subtitles). We’ll also be releasing video content about this game in English soon. (Youtube link to the video)

Gamefound Crowdfunding Campaign:

We’re thrilled to announce that we’re nearing the launch of our first campaign on Gamefound, a leading platform for tabletop game crowdfunding! This is a huge step forward for our company, and we’re excited to share some details about what you can expect.

We’re still putting the finishing touches on everything, but stay tuned – we’ll have exciting news coming this summer!

Wargames Conventions:

This June, we were thrilled to participate in the Vassal Forever Wargame Convention in Alcalá de Henares, Madrid! We showcased two of our exciting prototype games: Sea & Steel and Spartacus.

We want to express our sincere gratitude to everyone who came by our table and showed their support! It was fantastic to connect with fellow wargamers and share our passion for game design.

We were also incredibly impressed with the convention’s location in the heart of Alcalá de Henares. The city offered a wonderful atmosphere, and the organizers did a phenomenal job in making the event a true success.

INCOMING! Whislist

Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity. Remember, a project won’t be ready for a Gamefound campaign until it reaches 100% completion.

Sea & Steel: Columbus’ Voyages

Good news! Sea & Steel: Columbus’ Voyages is getting ready for the Gamefound campaing!.

Initial Phase: Completed (15/15)
Development Phase: In progress (55/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 75%

The basic mode and the advanced mode are completed. The advanced solitaire system has been implemented successfully altough we are running a final round of playtesting to make sure everything is alright.

The illustration phase is almost completed and we are just starting with the graphic design.

Development is almost finished, paving the way for proofreading.

Spartacus: Rome Under Threat

We’re making steady progress on Spartacus!


Initial Phase: Completed (15/15)
Development Phase: In progress (35/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

While we’re not rushing, development is moving along smoothly. We’re currently finalizing Prototype version 3 and gearing up for playtesting soon!
Stay tuned for exciting updates in July, where we’ll share more about this fascinating project!

Kursk: Rotmistrov’s Offensive

We’re putting the finishing touches on a new prototype with an updated map and counters. Get a sneak peek at the development process!

Initial Phase: Completed (15/15)
Development Phase: In progress (35/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 50%

Stay tuned this summer for exciting news about this epic tile.

Jarama: The Battle for Madrid

To create more engaging gameplay, the game’s scale has been adjusted. A single hex now represents a tighter range of 1-1.2 kilometers, allowing for more strategic decision-making.

Initial Phase: Completed (10/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 10%

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Sea & Steel – History – Part 2 of 4

Antonio Vaquera (game designer) is back with the second part of the historical introduction of our game Sea & Steel: Columbus’ Voyages. If you haven’t read the first part you can do it by clicking this link: Read part 1.

Map of the second voyage (Virtual University Miguel de Cervantes)

Second Voyage (1493-1496):
September 25, 1493: Columbus sets sail from Cádiz with a fleet of 17 ships and over 1,200 men.

November 3, 1493: Arrives at the Leeward Islands, discovering several islands, including Puerto Rico.

Upon returning to Hispaniola on November 27, 1493, Columbus found the Fort Navidad destroyed and the men he had left behind, dead. Although the exact circumstances are unclear, it is believed that there were conflicts with other Taíno caciques or internal disputes among the Spaniards. Columbus sought out Guacanagari to obtain explanations about what had happened. Guacanagari claimed that he had been attacked by other rival caciques and that he had been unable to protect the Spaniards. He showed wounds that he claimed were the result of these conflicts.

The Indians of Guacanagari explain to the Spaniards that the attack was the work of Caonabó, a warlike Taíno cacique.

After attending to his affairs in La Isabela, Columbus decided to explore the island of Hispaniola on March 12, ordering the construction of the Santo Tomás fortress there by Pedro de Margarit on March 17.

Part of a card from the game prototype

Caonabó attacks the Fortress of Santo Tomás and Alonso de Ojeda, according to Bartolomé de Las Casas, manages to capture him with only 15 men. He is then sent to La Isabela to meet with Columbus, who orders him to be sent to Spain to speak with the kings, considering him an important indigenous leader on the island. However, on the way the ship sinks and Caonabó dies. The Indians of four of the five chiefdoms of the island decide to attack La Isabela to rescue Caonabó and expel the Spanish. The cacique of Marién, Guacanagarí, remains at Colón’s side and alerts him of the attack, so Colón prefers to fight the battle outside. The Battle of La Vega Real will take place about 100 kilometers southeast of La Isabela on March 27, 1495, and will result in a Spanish victory, which will pacify the island.

The Founding of La Isabela Colony:
Columbus chose a new site for the settlement in a natural bay on the north coast of Hispaniola, which offered a strategic location and access to the sea. This place was named La Isabela, in honor of Queen Isabella of Castile.

Starting in December 1493, the colonists began to build the settlement. La Isabela was designed with streets, squares, houses, warehouses, and a church. A port was also built to facilitate the unloading of supplies and future expeditions.

Caonabo Square (San Juan de la Maguana, Dominican Republic) Picture by MARCIAL FIGUEREO

Exploration of Cuba and Jamaica:
In April 1494, Columbus set sail from Hispaniola with a fleet of smaller ships, leaving behind a base of operations in the newly established city of La Isabela.

Columbus reached the southern coast of Cuba on April 29, 1494. He began his exploration near what is now the province of Guantánamo and then sailed westward along the island’s southern coast.

Columbus and his crew had several encounters with the native Taino people of Cuba, who initially greeted them with hospitality. The Taino provided food and other supplies to the explorers.

Subsequently, he sailed south and arrived in Jamaica on May 5, 1494. He landed in a bay that he called Santa Gloria, today known as St. Ann’s Bay. They explored the north coast of Jamaica. They found the island rich in natural resources, with abundant vegetation and water resources. Unlike Cuba, no permanent settlements were established in Jamaica during this voyage.

Ridolfo del Ghirlandaio – Ritratto di Cristoforo Colombo

Columbus also had his first encounters with the Caribs. He landed on several islands, including Guadeloupe and Dominica, where they found signs of the presence of Caribs, such as canoes and structures, who showed hostility towards the Europeans, which led to armed clashes.

The Caribbean people raided other islands and aggressively defended their territories.

They used guerrilla tactics and took advantage of their knowledge of the terrain to oppose the Spanish. These tactics made it difficult for Columbus and his men to operate in the Caribbean islands.

June 11, 1496: Columbus returns to Spain to defend his actions before the Catholic Monarchs.

Continue reading part 3…

Kursk: Playtesting Update (2)

Jack Polonka (game developer) is back with an update:

Playtesting is still ongoing for Kursk and it’s shaping up to be a historically accurate bloodbath, just like the real battle. By the end of turn two, the playtest map is littered with casualties, especially for the Red Army, mirroring the historical toll they suffered.

The 18th Tank Corps, supported by two Red Army infantry divisions, overwhelmed the Aufklärungs Abteilungen. A counter-attack with Tiger tanks helped stabilize the situation, but only just. Just as it happened historically, the anti-tank ditch manned by German forces served as a crucial defensive line, stemming the tide of the Soviet assault.

This is shaping up to be a fun and strategically challenging game that stays true to history. The game has been expanded to include the earlier engagement on July 11th, where the Liebstandarte division launches a fierce attack and nearly captures the town of Prokhorovka.

Take a look at the new prototype counters we are preparing. Vassal Module for playtesting is comming up soon…

Help Kursk succeed by signing up on our website and adding the game to your wishlist! This small act shows your interest and lets us know there’s excitement for Kursk.

Sea & Steel – History – Part 1 of 4

Set sail with us today as we delve into the historical world of Sea & Steel: Columbus’ Voyages! In this first of a four-part series, we’ll set foot alongside Antonio Vaquera (game designer) as he shares the historical background on Christopher Columbus’s first voyage.

Get ready to uncover fascinating facts and immerse yourself in the age of exploration!

Replicas of the three ships that participated in Christopher Columbus’s first voyage,
located at the Muelle de las Carabelas (Palos de la Frontera, Spain).
Author: Edward the Confessor

Summarizing the entire story of the Discovery and Conquest of the Caribbean Islands during the Four Columbian Voyages in just a few pages is a daunting task, given the vast amount of information that would need to be processed and condensed.

In any case, I want to make it clear that we are at the end of the first quarter of the 21st century and that it is very difficult – if not impossible – to understand with our current mentality the way of proceeding of both the so-called “Spanish” side in the game, and the “indigenous” side, for which reason we deliberately leave aside any judgment of the legal or moral type that inevitably accompanies this theme.

The following is a brief historical summary in which the most relevant events that took place during the years 1492 to 1503 are briefly recounted, covering Columbus’ Four Voyages to what was called the New World, focusing solely on the Caribbean Islands, since the occasions on which he “touched” land on the Continent were not so relevant.

Regardless of the ups and downs of Christopher Columbus’ life and the historical evolution of the Pre-Columbian Caribbean, we must focus on the date of October 12, 1492 (the moment the game begins). This is a significant date in history, as it marks the moment when Christopher Columbus, in the service of the Catholic Monarchs of Spain, reached what is considered the New World. This event is commemorated as the discovery of America by Europeans. Columbus, who had sailed from Palos de la Frontera on August 3, 1492, with three ships – the Santa María, the Pinta, and the Niña – arrived at an island in the Bahamas that the natives called Guanahaní, which Columbus renamed San Salvador (Area 15 of the game map).

Image from the game prototype vassal module

This discovery opened the door to European exploration and colonization of America, initiating a period of exchanges, conflicts, and profound changes that altered world history. October 12 is celebrated in various countries of America and Spain, and receives different names depending on the place, such as Day of the Race, Day of Hispanity or Day of Respect for Cultural
Diversity.

Map of the first voyage (Virtual University Miguel de Cervantes)

First Voyage (1492-1493):
Columbus and his crew explored several islands in the Caribbean, including what we know today as Cuba (which Columbus called Juana) and Hispaniola (Haiti and the Dominican Republic). Columbus had several encounters with the natives, exchanging goods and observing their customs. Columbus believed that he had reached islands near Asia, such as Cipango (Japan) and Cathay (China).
Martín Alonso Pinzón, one of Christopher Columbus’s main collaborators and captain of the caravel Pinta, separated from the other two ships at some point in late November or early December 1492. The exact reason for this separation is not entirely clear and has been interpreted in various ways by historians.

On December 25, 1492, the ship called the Santa María was wrecked on Hispaniola. Guacanagari, a Taíno cacique from the region, came to the aid of Columbus and his men. He provided them with shelter, food, and assistance in rescuing the goods from the wrecked ship. The Taínos of Guacanagari showed hospitality and generosity towards the castaways. With the help of Guacanagari, Columbus decided to build a small fort called La Navidad using the remains of the Santa María. This was the first European settlement in the Americas. Columbus left 39 men in La Navidad under the command of an officer, trusting that Guacanagari would protect them.
The Pinta and the Santa María were reunited on January 6, 1493, in Hispaniola, after several weeks of separation, and on March 15, 1493, Columbus returned to Palos de la Frontera, Spain, and was received with honors.

Continue reading part 2…

May 2024 Update

Hey everyone,

We’re back with even more progress on our upcoming historical board games!

Company Growth:

We want to express our sincere gratitude to everyone who’s been supporting us on this journey. Your belief in our vision, even before our first game releases, means the world to us. Subscribing to our updates and sharing our content is a huge help, and we truly appreciate your trust.

Mentions:

We were thrilled to be mentioned on the latest episode of the Pushing Cardboard podcast (Minute 2:20).
We were also interviewed on Mesa de Guerra (in Spanish). We’ll be providing a summary of the key points here in this post, so stay tuned!

Gamefound Crowdfunding Campaign:

We’re currently working hard to organize our first crowdfunding campaign before the end of the year. Stay tuned for more information in the coming months, including estimated launch dates, game pricing, and shipping costs.

Optimizing the Game Experience:

We’re committed to delivering the best possible historical board game experience in a book-size format. Currently, we’re focusing on optimizing the size and components of our games.

INCOMING! Whislist

This month, we’ve revamped our Incoming! section, giving you a direct say in which historical board games hit the table first! Support the games you’re most excited about by signing up and adding them to your wishlist. The most wishlisted titles will climb the development queue, meaning you have a direct impact on our release schedule!

Note: All images shown for upcoming titles are provisional. Final artwork will be revealed as the games progress to later development stages.

Now, let’s dive into the current status of each project, listed in order of wishlist popularity. Remember, a project won’t be ready for a Gamefound campaign until it reaches 100% completion.

Spartacus: Rome Under Threat

This was our first announced title, and it’s currently high on your wishlists! The core mechanics are already polished after the first round of playtesting (Spanish team).

Initial Phase: Completed (15/15)
Development Phase: In progress (30/60)
Illustration/Graphic Design: In progress (5/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 50%

Core mechanics have been revised and optimized during the first playtesting wave (Spanish Team). We’re seeking gamers to join our English playtesting wave before mid-June! (Reach out via Contact to join the fight!) During the second wave we will polish the mechanics and work to adjust both factions, optimizing the gameplay experience. Solitaire mode will be released for playtesting after the second wave is completed. Will you lead the slave rebellion or defend the Roman Republic? Solitaire mode playtesting kicks off after the second wave.

Sea & Steel: Columbus’ Voyages

Good news, sailors! Sea & Steel: Columbus’ Voyages is generating a lot of excitement, and development is moving swiftly.

Initial Phase: Completed (15/15)
Development Phase: In progress (40/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 55%

The basic mode has been thoroughly playtested, and the advanced mode is nearing completion. The advanced solitaire system is also under evaluation.
The illustration phase is starting this month, and we’ll be sharing exciting visuals in June.
Development is almost finished, paving the way for proofreading.

Jarama: The Battle for Madrid

Wargamers, assemble! Our newest title, Jarama: The Battle for Madrid, has sparked excitement, and development is underway.

Initial Phase: Completed (5/15)
Development Phase: In progress (0/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 5%

The designer is meticulously crafting the core mechanics through rigorous testing and adjustments. Our priority is a rock-solid gameplay experience.
Stay tuned! Once the core mechanics are solidified, we’ll open the call for wargamers to join the playtesting phase.

Kursk: Rotmistrov’s Offensive

Attention, commanders! Kursk: Rotmistrov’s Offensive is undergoing a final polish, and game developer Jack Polonka is on board to ensure an epic historical experience.

Initial Phase: Completed (15/15)
Development Phase: In progress (30/60)
Illustration/Graphic Design: In progress (0/15)
Proof reading and final revision: Pending (0/10)

Game Overall Status: 45%

A dedicated US team is currently putting the game through its paces in physical form. To broaden the testing scope, we’ll soon be opening up playtesting opportunities through Vassal.

Sharpen your strategies! If you’re eager to join the Kursk battle, reach out via Contact to express your interest in playtesting.

Sea & Steel: Columbus’ Voyages Prototype

We’re thrilled to announce that the first playable prototype of Sea & Steel: Columbus’ Voyages has arrived! This is a major milestone for the game, and we wanted to share a sneak peek with all of you.

It’s important to note that the prototype you’ll see in the video features a provisional game art. This means the beautiful final artwork you’ll encounter in the released game isn’t there yet.

Stay on Course for More Updates!

This is just the first wave in a series of exciting updates about Sea & Steel: Columbus’ Voyages.

“Jarama: The Battle For Madrid” landing to our Incoming! section

We’re excited to announce a new addition to our game collection!
This title is still under development, but we expect to have it ready for publishing soon. Stay tuned for more information! Don’t forget to subscribe for updates. Sign up, go to our Incoming! section and add it to your wishlist to support this title.

🟦CONTEMPORARY | OPERATIONAL | 1-2 PLAYERS  | DURATION 180-240′
GAME DESIGN: JESÚS PÉREZ

Immerse yourself in the heart of the Spanish Civil War with Jarama: The Battle For Madrid, a captivating two-player simulation game that recreates the pivotal Battle of Jarama. This operational showdown pits the Nationalist forces, led by General Varela, against the determined Republican defenders, as they clash in a desperate struggle for control of Madrid.

The Battle of Jarama, fought from February 6 to 27, 1937, marked the third and bloodiest attempt by the Nationalists to capture Madrid, the heart of the Republican resistance. As the Nationalists sought to sever Madrid’s lifeline to the Mediterranean port of Valencia, the Republicans stood firm, determined to protect their capital and the cause of the Republic.

In Jarama, each player assumes the command of either the Nationalist or Republican forces, maneuvering their troops across the battlefield in a tactical dance of conquest and defense. The game utilizes a very particular chit-activation system, ensuring that each decision carries weight and every move has the potential to alter the course of the battle. The chit-activation systems makes this game suitable to be played solo by playing both sides of the conflict.

As the Nationalist player, your primary objective is to cut off the Valencia road, effectively isolating Madrid and crippling the Republican war effort. To achieve this, you must skillfully employ your forces, utilizing their strengths and exploiting enemy weaknesses. Seize historical key cities and hills along the way, for they will not only bolster your strategic position but also provide valuable victory points.

If you command the Republican forces, your mission is to halt the Nationalist advance, protect the vital Valencia road, and ultimately launch a counteroffensive to push the enemy back to their starting positions. This will require unwavering resilience, strategic planning, and the ability to adapt to the ever-changing tides of battle.

All samples above are from playtest graphics, not final game art.

Storybook Prelude for Every Game

Each game in our collection will include a storybook introducing the game’s historical context, offering a quick and engaging way to learn more.

We’re also incorporating designer notes, thanking everyone involved in the creation process.
This unique collectible is our way of thanking our supporters and enhancing the overall gaming experience.

Check out the image for a sneak peek at the Spartacus: Rome Under Threat storybook in progress!
Do you like this idea? Let us know in the comments!

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